WEEK 9

(Date)
09 – 15 Mar 2026
(Keywords)
customisation iteration reconstruction
Semester 2 Week 9 overview image

PROTOTYPE 2

Developing Prototype 2 with customisable behavioural-driven data

This week focused on improving Prototype 1 by introducing customisation features through p5.js. I began testing how pressure, hesitation, and reorientation could each be reinterpreted through adjustable visual logic.

System control and customisation

Testing how adjustable parameters can change how behaviour is interpreted.


Visual coherence of the glyph

Refining outputs so they feel structured, not random or overly expressive.


Geometric constraint and reconstruction

Using grids and modular forms to translate handwriting into a controlled system.

[ Experiment 6 ]

Separating behavioural signals into adjustable modules

Breaking the glyph into controllable parts

This was the first point where I stopped treating the glyph as one fixed output. I split pressure, hesitation, and reorientation into separate parts and tested how each could be controlled independently.

I also started introducing geometric logic here. Instead of drawing behaviour, I began organising it through simple forms and repeated rules. This shift moves the work away from expressive marks and toward a more system-based approach.

[ Experiment 7 ]

Consolidating into a single, more coherent glyph

Reducing variation to push one direction further

This experiment reduced variation and focused on one clearer mapping. Instead of testing many possibilities, I pushed one direction further. The glyph started to read as a whole. Behaviour was no longer a set of parts, but something shaping a single form.

[ Experiment 8 ]

Building the glyph as structure

Constructing form through geometry

Here I stopped adding elements onto a stroke and started constructing the glyph itself. Pressure formed the body, hesitation created voids, and reorientation introduced directional shifts.

The move toward grids and geometry made the glyph less expressive and more constructed. It starts to feel like a system rather than a drawing. This loosely aligns with Bauhaus ideas of reducing form into simple, repeatable structures.

[ Prototype 2 / Experiment 9 ]

Prototype 2

A more adjustable and sequential behavioural system

[ Reflection on Prototype 2 ]

What shifted

From accurate capture to authored reconstruction

Prototype 2 marks a shift from producing a single output to building a system that can be adjusted and tested. The same handwriting input can now generate different results depending on how each behavioural signal is interpreted. This made it clearer that the project is not about capturing handwriting accurately, but about constructing a new reading of it.

The introduction of grids also changed how the glyph behaves. Instead of following the original trace closely, the form is reorganised through geometric constraint, making the output feel more deliberate and less dependent on the original drawing.

At the same time, the system is still uneven. Pressure continues to dominate the overall form, while hesitation and reorientation are less visible unless adjusted carefully. The controls also require more clarity, as it is not always obvious how each parameter affects the outcome. While the prototype feels more structured and intentional, it still needs refinement in balance and usability.

[ Reflection ]

Breaking the system revealed how behaviour can be structured

Separating signals made it clear that behaviour is not one thing, but multiple layers that can be controlled.

[ Reflection ]

Constraint made the output stronger

Introducing geometry and grids helped stabilise the glyph and reduced unnecessary variation.

[ Next step ]

Designing the full interaction system

I need to plan how users move through the tool clearly, from input to output, and how each control supports understanding rather than confusion.